Code:
#include iostream
#include stdlib.h
#include string.h
#include limits.h
// a structure to represent a weighted edge in graph
struct Edge
{
int src, dest, weight;
};
// a structure to represent a connected, directed and weighted graph
struct Graph
{
// V-> Number of vertices, E-> Number of edges
int V, E;
// graph is represented as an array of edges.
struct Edge* edge;
};
// Creates a graph with V vertices and E edges
struct Graph* createGraph(int V, int E)
{
struct Graph* graph = (struct Graph*) malloc(sizeof(struct Graph));
graph->V = V;
graph->E = E;
graph->edge = (struct Edge*) malloc(graph->E * sizeof(struct Edge));
return graph;
}
// A utility function used to print the solution
void printArr(int dist[], int n)
{
printf("Vertex Distance from Source\n");
for (int i = 0; i < n; ++i)
printf("%d \t\t %d\n", i, dist[i]);
}
// The main function that finds shortest distances from src to all other
// vertices using Bellman-Ford algorithm. The function also detects negative
// weight cycle
void BellmanFord(struct Graph* graph, int src)
{
int V = graph->V;
int E = graph->E;
int dist[V];
// Step 1: Initialize distances from src to all other vertices as INFINITE
for (int i = 0; i < V; i++)
dist[i] = INT_MAX;
dist[src] = 0;
// Step 2: Relax all edges |V| - 1 times. A simple shortest path from src
// to any other vertex can have at-most |V| - 1 edges
for (int i = 1; i <= V - 1; i++)
{
for (int j = 0; j < E; j++)
{
int u = graph->edge[j].src;
int v = graph->edge[j].dest;
int weight = graph->edge[j].weight;
if (dist[u] != INT_MAX && dist[u] + weight < dist[v])
dist[v] = dist[u] + weight;
}
}
// Step 3: check for negative-weight cycles. The above step guarantees
// shortest distances if graph doesn't contain negative weight cycle.
// If we get a shorter path, then there is a cycle.
for (int i = 0; i < E; i++)
{
int u = graph->edge[i].src;
int v = graph->edge[i].dest;
int weight = graph->edge[i].weight;
if (dist[u] != INT_MAX && dist[u] + weight < dist[v])
printf("Graph contains negative weight cycle");
}
printArr(dist, V);
return;
}
// Driver program to test above functions
int main()
{
/* Let us create the graph given in above example */
int V = 5; // Number of vertices in graph
int E = 8; // Number of edges in graph
struct Graph* graph = createGraph(V, E);
// add edge 0-1 (or A-B in above figure)
graph->edge[0].src = 0;
graph->edge[0].dest = 1;
graph->edge[0].weight = -1;
// add edge 0-2 (or A-C in above figure)
graph->edge[1].src = 0;
graph->edge[1].dest = 2;
graph->edge[1].weight = 4;
// add edge 1-2 (or B-C in above figure)
graph->edge[2].src = 1;
graph->edge[2].dest = 2;
graph->edge[2].weight = 3;
// add edge 1-3 (or B-D in above figure)
graph->edge[3].src = 1;
graph->edge[3].dest = 3;
graph->edge[3].weight = 2;
// add edge 1-4 (or A-E in above figure)
graph->edge[4].src = 1;
graph->edge[4].dest = 4;
graph->edge[4].weight = 2;
// add edge 3-2 (or D-C in above figure)
graph->edge[5].src = 3;
graph->edge[5].dest = 2;
graph->edge[5].weight = 5;
// add edge 3-1 (or D-B in above figure)
graph->edge[6].src = 3;
graph->edge[6].dest = 1;
graph->edge[6].weight = 1;
// add edge 4-3 (or E-D in above figure)
graph->edge[7].src = 4;
graph->edge[7].dest = 3;
graph->edge[7].weight = -3;
BellmanFord(graph, 0);
return 0;
}
Output:
Vertex Distance from Source
0 0
1 -1
2 2
3 -2
4 1
------------------
(program exited with code: 0)
Press return to continue
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