Code:
#include iostream
using namespace std;
// A structure to represent a node in the adjacency list.
struct node
{
int data;
struct node *link;
};
// A structure to represent list of vertexes connected to the given vertex.
struct vertexlist
{
struct node *vlisthead;
};
// A structure to maintain the graph vertexes and its connections to other vertexes.
struct Graph
{
int v;
struct vertexlist *vl;
};
// A function to declare the graph according to the number of vertex.
struct Graph* CreateGraph(int n)
{
int i;
struct Graph *vlist = new Graph;
vlist->v = n;
// declare a list for n vertex.
vlist->vl = new vertexlist[n+1];
// Assign the head to NULL.
for(i = 0; i < n+1; i++)
{
vlist->vl[i].vlisthead = NULL;
}
return vlist;
}
// A function to create a new data node.
struct node* NewNode(int value)
{
struct node *newnode = new node;
newnode->data = value;
newnode->link = NULL;
return newnode;
}
// A function to add the edge into the undirected graph.
void InsertNode(Graph *G, int v1, int v2)
{
node *newnode1 = NewNode(v1);
node *newnode2 = NewNode(v2);
node *temp = new node;
// Since it is undirected graph, count each edge as two connection.
// Connection 1, v2 to v1.
if(G->vl[v2].vlisthead == NULL)
{
// If the head is null insert the node to the head.
G->vl[v2].vlisthead = newnode1;
}
else
{
// Otherwise, add the node at the beginning.
newnode1->link = G->vl[v2].vlisthead;
G->vl[v2].vlisthead = newnode1;
}
// Connection 2, v1 to v2.
if(G->vl[v1].vlisthead == NULL)
{
// If the head is null insert the node to the head.
G->vl[v1].vlisthead = newnode2;
}
else
{
// Otherwise, add the node at the beginning.
newnode2->link = G->vl[v1].vlisthead;
G->vl[v1].vlisthead = newnode2;
}
}
int main()
{
int i, v, e;
// Take the input of the number of vertex and edges the graph have.
cout<<"Enter the number of vertexes of the graph: ";
cin>>v;
struct Graph *G = CreateGraph(v);
cout<<"\nEnter the number of edges of the graph: ";
cin>>e;
int edge[e][2];
// Take the input of the adjacent vertex pairs of the given graph.
for(i = 0; i < e; i++)
{
cout<<"\nEnter the vertex pair for edge "<
cout<<"\nV(1): ";
cin>>edge[i][0];
cout<<"V(2): ";
cin>>edge[i][1];
InsertNode(G, edge[i][0], edge[i][1]);
}
// Print the incidence list representation of the graph.
cout<<"\n\nThe incidence list representation for the given graph: ";
for(i = 0; i < v; i++)
{
cout<<"\n\tV("< { ";
while(G->vl[i+1].vlisthead != NULL)
{
cout<
G->vl[i+1].vlisthead = G->vl[i+1].vlisthead->link;
}
cout<<"}";
}
}
Output:
Case 1:
Enter the number of vertexes of the graph: 5
Enter the number of edges of the graph: 8
Enter the vertex pair for edge 1
V(1): 1
V(2): 3
Enter the vertex pair for edge 2
V(1): 1
V(2): 4
Enter the vertex pair for edge 3
V(1): 1
V(2): 5
Enter the vertex pair for edge 4
V(1): 2
V(2): 3
Enter the vertex pair for edge 5
V(1): 2
V(2): 5
Enter the vertex pair for edge 6
V(1): 3
V(2): 4
Enter the vertex pair for edge 7
V(1): 3
V(2): 5
Enter the vertex pair for edge 8
V(1): 4
V(2): 5
The incidence list representation for the given graph:
V(1) -> { 5 4 3 }
V(2) -> { 5 3 }
V(3) -> { 5 4 2 1 }
V(4) -> { 5 3 1 }
V(5) -> { 4 3 2 1 }
Case 2:
Enter the number of vertexes of the graph: 4
Enter the number of edges of the graph: 4
Enter the vertex pair for edge 1
V(1): 1
V(2): 3
Enter the vertex pair for edge 2
V(1): 1
V(2): 4
Enter the vertex pair for edge 3
V(1): 2
V(2): 4
Enter the vertex pair for edge 4
V(1): 3
V(2): 4
The incidence list representation for the given graph:
V(1) -> { 4 3 }
V(2) -> { 4 }
V(3) -> { 4 1 }
V(4) -> { 3 2 1 }
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